Chris Riffey - Super Multi-Dimensional Creativity
Project: Clock of Souls Role: Designer/Writer

Clock of Souls is a design I created for a single-player instance that would fit into a MMOG such as World of Warcraft or similar game. My design constraints were the following:

  • Create a quest instance appropriate for a single player of low level.
  • Utilize only a single enemy model (variants ok)

Additionally, because it was an instance, the quest had to be self-contained and not rely on any outside locations, characters, or items. The result is a dark and mysterious experience involving a girl and her dead sister's soul with a build up to a dramatic final encounter.

Downloadable Files: Clock of Souls Design Doc