MOD V1.09kXat_matherapproacat_matherapproacat_matherspokenat_matherspokenat_matherstayat_matherstayat_milanthapprocat_milanthapprocat_milanthstayat_milanthstay bern creaturepalcus doorpalcus edda encounterpalcusimperialcityimperialcityimperialcityitempalcusjaqkallordmalekid002manormanormanormathermilanthiasmodulemoduleplaceablepalcusraizeRepute road!road"road#sam$sc_mather01%sc_mather01&sc_matherspoken'sc_matherspoken(sc_nmatherspoken)sc_nmatherspoken*skew+soundpalcus,sten-storepalcus.test/test0test1test2thecaves3thecaves4thecaves5triggerpalcus6waypointpalcus8 # s 7 cX=4wEe(NB& tO R'qsh#75 l*YlhX4:(7_ B֔t ? C D H I  M                O  P T U  Y   Z n  o s t  x   y                   (       0       8     D  E I J @ N  O   S ~     H         P       X       `d  DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildQuestEntryReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpGreetings stranger. Mt name is Bern Machin. I'm the leader of this village. Pardon my apprehension, but what is it you want here in Fairwheat?eUSo, you're another mudswallowing theif come to take what they want from our village?!SCHeard that have you? Indeed we do, and what concern is it of yours?'My sons you say? I see. It is true, for weeks now a group of men have plagued our village. It started one calm afternoon. We caught them trying to raid Sam Gardner's orchards. This got out of hand and they attacked us. They are skilled warriors and badly hurt two of our men.Since then the swine come every few days to take or destroy whatever they want. They harass our women as well, even old Edda, and lately it's gotten worse.Anyone who tries to stand up to them is badly beaten. There are too many of them and they are too skilled. Everyone is scared that they are going to start killing people...or worse.yIf you want to help, you'll find a way to rid us of this outlaw scum that continues to prey on our village and our lives.We don't have much to offer, but if you can ensure that these ruffians never bother us again I think I can round up a sizable offering of gold from the others to reward you with.To me it matters not how you deal with them, so long as we never have to worry about their continued raids on our fair village and we can get on with our lives. jt_fairwheat Good LucktAs far as we can tell, they spend most of their time drinking in the old troll cave to the east, just down the road.0 That depends on what you've got.aQNot at all, I'm here to help you with your bandit problem, if the price is right.1!I hear you have a bandit problem.!I'd like to help.zYour sons told me you have a bandit problem and they paid me some gold in the Imperial City to look into it. So here I am.,Where are these bandits now?'I'll see what I can do.!Consider it done! Thank you.r  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqst    !#%')+-/13579; "$&(*,.02468:<ITP V3.28?,D  :  $ (08@HPX`hpx (08@HPX`hpx%0&L'()* 89:dG"H#I$J%1x234562,- . 18 ;<=>+/?/ # BDCk E!K&'(*)!+#,   >  ! )> .-  !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTIONMather malekid002CommonerSkewskewCommoner  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~-8>  $%  !"#&'()*+,./012347569:;<=ITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  DLG V3.280x%4S  $ LXd     @L t   ( L\      DT x      8 D h        I J N O( S T U  Y   4      <     < = A BD F G H I  M    T     T U Y Z\ ^ _  c # $ ( )d - .  2    l        t                  $  % 9 : > ? C  D                        & ' + , 0  1                              c d h i  m     DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wp+What brings you here child?XHMy apologies. To one as old as myself, most everyone seems like a child.)So why are you here then?8(mmmhmmm, come to kill them all have you?mmmhmmm, so much violence has fallen upon Fairwheat already. Now you're going to bathe our freedom in blood. I fear for all of us.^NChild, you certainly have much to learn about this world and the people in it.Violence breeds more violence, and Fairwheat is no exception. We already have impressionable youths like Raize Fal who carry such anger it makes them blind to common sense.The more violence this town sees, the more it will have. If everyone sees fighting as the answer to their problems, then bandits will be the least of our problems.I implore you, find a peaceful solution to this situation. Our village does not need more blood on its hands or violence in its mind.I9I'm here to stop the bandits from coming to your village. I'm no child!=-I'm here to take care of your bandit problem.*I haven't decided how yet. If I must.(They're as good as dead.n^But with the bandits gone, your village will be peaceful again. There will be nothing to fear.TDBloodshed might be the only way to make your village safe old woman.#I'll do what I can."  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !#$     !#%')+-. "$&(*,/ITP V3.28 Xt4 (08@HP  !"#$MAINSTRREFIDLIST   ARE V3.28+<4$\8"*     H p     8 `     ( P x     @ h     0 X       H p        A N    dd 22d22dh~24B !"# $R %S &T 'U (V)* +,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*,+,-./0123*+,-./0123*j+,-./0123*k+,-./0123*h+,-./0123*i+,-./0123*+,-./0123*,+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*q+,-./0123*p+,-./0123*q+,-./0123*p+,-./0123*+,-./0123*+,-./0123*+,-./0123*p+,-./0123*q+,-./0123*p+,-./0123*q+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3 ImperialCity-Imperial City Market District imperialcitytcn01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~*  !"#$%&'()*GIC V3.28,H4 XA $e               ! " # $ % & ' ( ) * + , - . / 0 1 2 3     # 2 A P ^ l z   @DHLP X  ` ! 2 C T e v          ( / 3 L e ~       Creature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable ListCityDoor Rusted Door Rusted Door Rusted Door Rusted Door BridgeDoor BridgeDoor BridgeDoor BridgeDoor BridgeDoor BridgeDoor BridgeDoorgThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive. Fence Rural 2 Fence Rural 2 Fence Rural 2 Fence Rural 2 Fence Rural 2 Fence Rural 2 Hay Bundle Hay Bundle Hay Bundle Hay BundleSacks of Flour, Grain, etc.Sacks of Flour, Grain, etc.SawhorseSacks of Flour, Grain, etc.KegMerchants Shingle - 2Merchants Shingle - 3Merchants Shingle - 5Merchants Shingle - 6Keg Full Wagon Full Wagon Full WagonMerchants Shingle - 2   !"#$%&'()*+GIT V3.28qn vNڏ$ d( LFLMNOPQRSTUVWXYZ[\]^_`abcdefhidlF5`5455555X5, 5 5 5 5| "   ( 4 @ L X d  7 x7 T7 07 7 7 7 7 |7 X7 47 7 7 7 7 7 \7 87 7 7 7 7 7 `!7 <"7 #7 #7   h) _  ހA q2B zR;%>=s    7 C N O S !"y#$%&'()*+, - . / 0 1234567892:2;><= >W ?f @u A B C D E F G H I J K LLLLLLLLLLLLLLLLLLLLLLLLLLLM|NN.OPQRST 7yA 1B zR;wt  % ?2 Y e r y } !"#$%&'()*+, - . / 0 1234567892:2;><= > ? @ A B C D E F G H I& J5KLLLLLLLLLLLLLLLLLLLLLLLLLLLM NN.OPQ RST(U, D Vb  WX %Y#Z[\]^_`abcd efg)hPiPjklm n o p q r s t u v w x y z {|}~ B Bɿ  V  WX %Y#Z[\]^_`abcd efgh(i(jklm n o p q) r* s+ t, u- v. w/ x0 y1 z2 {3|}~ 7uB|}~ B33]BBɿ C VQ ] iWX x%Y#Z[\]^_`abcd eyfghPiPjklm n} o~ p q r s t u v w x y z {|}~ @BL>?  V  WX %Y#Z[\]^_`abcd efghPiPjklm n o p q r s t u v w x y z {|}~ A\@L>I  V  WX *%Y#Z[\]^_`abcd e+fghPiPjklm n/ o0 p1 q? r@ sA tB uC vD wE xF yG zH {I|}~ M`A33CA N V\ h tWX %Y#Z[\]^_`abcd efghPiPjklm n o p q r s t u v w x y z {|}~ A@L>I  V  WX %Y#Z[\]^_`abcd efghPiPjklm n o p q r s t u v w x y z {|}~ A@L>I  V  &WX 5%Y#Z[\]^_`abcd e6fghPiPjklm n: o; p< qJ rK sL tM uN vO wP xQ yR zS {T|}~ X(B @L>I Y Vg s WX %Y#Z[\]^_`abcd efghPiPjklm n o p q r s t u v w x y z {|}~ 0BDA`dhlp   WY e {|}^_`abcd q w z >   I 7gA 3B xH<P0k<P:?6w<X3@ Q<C@tD<?z<<ۿ`<g {    , P \ A 2B zR;? h Vw  WX %Y#Z[\]^_`abcd efgFhijklm n o p q r s t u v w x y z(  A,0B 2  V  WX %Y#Z[\]^_`abcd efgFhijklm n o p q r s t u v w x y z(  iAW B`>  V  WX &%Y#Z[\]^_`abcd e'fgFhijklm n+ o, p- q. r/ s0 t1 u2 v3 w4 x5 y6 z7( 8 9AA : VI U aWX l%Y#Z[\]^_`abcd emfgFhijklm nq or ps qt ru sv tw ux vy wz x{ y| z}( ~ YAyBB  V  WX %Y#Z[\]^_`abcd efgFhijklm n o p q r s t u v w x y z(  LBJ0B  V  WX %Y#Z[\]^_`abcd efgFhijklm n o p q r s t u v w x y z ( MKBA3  V & 2 WX @ %Y#Z[\]^_`abcd eA fgEhijklm nE oF pG qH rI sJ tK uL vM wN xO yP zQ ( R S BzB T Vb n z WX  %Y#Z[\]^_`abcd e fgEhijklm n o p q r s t u v w x y z ( ;BB4  V   WX  %Y#Z[\]^_`abcd e fgEhijklm n o p q r s t u v w x y z ( ,:BB  V   WX  %Y#Z[\]^_`abcd e fgEhijklm n o p q r! s" t# u$ v% w& x' y( z) ( * + ]#BHB , VK W c WX m %Y#Z[\]^_`abcd en fgUhijklm nr os pt qu rv sw tx uy vz w{ x| y} z~ (  EyB+BzR;  V   WX  %Y#Z[\]^_`abcd e fgUhijklm n o p q r s t u v w x y z ( JA_B  V   WX  %Y#Z[\]^_`abcd e fgVhijklm n o p q r s t u v w x y z (   pBփBzR;c?  V: F R WX \ %Y#Z[\]^_`abcd e] fgUhijklm na ob pc qd re sf tg uh vi wj xk yl zm ( n o !A B4 p Vw   WX  %Y#Z[\]^_`abcd e fgHhijklm n o p q r s t u v w x y z ( AB4I  V   WX  %Y#Z[\]^_`abcd e fgGhijklm n o p q r s t u v w x y z ( ֿCB8BzR;  V  & WX 5 %Y#Z[\]^_`abcd e6 fghijklm n: o; p< q= r> s? t@ uA vB wC xD yE zF ( G H FBBE I Vb n z WX  %Y#Z[\]^_`abcd e fghijklm n o p q r s t u v w x y z (  BQdBף<  V   WX  %Y#Z[\]^_`abcd e fghijklm n o p q r s t u v w x y z ( ڎAB4  V  " WX 1 %Y#Z[\]^_`abcd e2 fghijklm n6 o7 p8 q9 r: s; t< u= v> w? x@ yA zB ( C D 4ApBzR; E VL X d WX l %Y#Z[\]^_`abcd em fgHhijklm nq or ps qt ru sv tw ux vy wz x{ y| z} ( ~  TA;B  V   WX  %Y#Z[\]O^_`abcd e fghh i jklm n o p q r s t u v w x y z ( AIB3 " V0 < HWX V%Y#Z[\]^_`abcd eWfg*hijklm n[ o\ p] q^ r_ s` ta ub vc wd xe yf zg( h iPBBzR; j Vx  WX %Y#Z[\]^_`abcd efg*hijklm n o p q r s t u v w x y z(  YAvB}G@  V  WX %Y#Z[\]^_`abcd efg*hijklm n o p q r s t u v w x y z(  :sA)7B  V  +WX :%Y#Z[\]^_`abcd e;fghijklm n? o@ pA qB rC sD tE uF vG wH xI yJ zK( L MU+Bv+B@ӣ<AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenXYZBearingEncounter ListListSoundListStoreListTriggerListLocalizedNameCursorHighlightHeightTypeScriptOnEnterScriptOnExitZOrientationGeometryPointXPointYPointZWaypointListHasMapNoteMapNoteMapNoteEnabledPlaceable ListHasInventoryStaticUseableOnInvDisturbedOnUsedskewZ1SkewMachinNW_Skewnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte malekid002Z1MatherMachin NW_Mathermathernw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultedt_ImperialCityToFairwheat Imperial Gatenw_door_ttr_17 x2_door_deathWP_dt_FairwheatToImperialCity RustedDooro#nw_door_rusted x2_door_death RustedDooro#nw_door_rusted x2_door_death RustedDooro#nw_door_rusted x2_door_death RustedDooro#nw_door_rusted x2_door_death BridgeDoornw_door_ttr_06 x2_door_death BridgeDoornw_door_ttr_06 x2_door_death BridgeDoornw_door_ttr_06 x2_door_death BridgeDoornw_door_ttr_06 x2_door_death BridgeDoornw_door_ttr_06 x2_door_death BridgeDoornw_door_ttr_06 x2_door_death BridgeDoornw_door_ttr_06 x2_door_deathGenericTrigger newgeneric9at_matherapproac at_matherstaynw_waypoint001NW_WAYPOINT001 9WP_RETURN_Mather FenceRural2 x0_boulder FenceRural2 x0_boulder FenceRural2 x0_boulder FenceRural2 x0_boulder FenceRural2 x0_boulder FenceRural2 x0_boulder Hay Bundle>9=9 plc_haybundle Hay Bundle>9=9 plc_haybundle Hay Bundle>9=9 plc_haybundle Hay Bundle>9=9 plc_haybundleSacks of Flour, Grain, etc.u9t9 plc_sacksSacks of Flour, Grain, etc.u9t9 plc_sacksSawhorseay9 plc_sawhorseSacks of Flour, Grain, etc.u9t9 plc_sacksKegRG9plc_keg HumanoidCageQ_ plc_humancageMerchants Shingle - 288plc_billboard2Merchants Shingle - 388plc_billboard3Merchants Shingle - 588plc_billboard5Merchants Shingle - 688plc_billboard6KegRG9plc_kegnw_plc_ropecoil1nw_plc_ropecoil1nw_plc_ropecoil2nw_plc_ropecoil2 Full Wagon949 plc_fullwagon Full Wagon949 plc_fullwagon Full Wagon949 plc_fullwagonMerchants Shingle - 288plc_billboard2 RSTUV  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKgjklomnpqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~                           ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m !  "#$%&'()*+,-./0123456789:;<=>? @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopITP V3.28OH  p t (08@HPX`hpx (08@HPX`hpx (08@HPX`hO S  :T@ U V WP7X ?;88l<YZ[F@9]^_\+ab6 !"#$L5defg j hikl!m"n#o$+%p&8q'r(s)t*=w.x/yPz0{1|23`v+,->4MAINSTRREFLISTID  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ $%+,    !"#&'()* -15<BCDHIN./02346789:;=>?@AEFGJKLMDLG V3.28Q  *p2 $ LXdp     4@ ht     8 D l x      , T`      DP t    8H lx       , 8 \ h     @L p         C D H IL M N O P  T   \      d    i j n ol s t  x     t $ %  ) d e i j| n o  s         9 : > ? C D  H                 A B F G K L  P                                   ( ) - . 2 3  7 ] ^ b c g h  l            @     ^  _ c d H h   i }  ~   P         X       `    ?  @ D E h I   J ^  _ c d p h  i   m    x                     $  % ) *  .   / C  D H I  M   N b  c g h  l   m                                          a  b f g  k   l        DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wp%Who the gaff are you?@0Oh really, and just what the gaff might that be?7'I doubt you can accomplish such a goal.tdWell , my name's Jaq. I've been a dog of war for longer than your entire gaff'n existence.I served my time and came here to Fairwheat to live a nice quiet life. Things were going great until those gaff-sucking scum of men showed up.7'I doubt you can accomplish such a goal.SCSave us? Well that's just gaff'n fantastic. Fine, go save us, hero.\LI'm sorry, I can see you mean well. It's not that we couldn't use some help.iYThe gaff of it is that these bandits we are dealing with are only the horns of the beast.Even if you somehow dispatch these gaff'n men, there is nothing to stop more from taking their place. As a village, Fairwheat is still vulnerable to those who would prey upon it.The genuine problem is that we have no native defense. I'm about the best Fairwheat has and this old gaffer can't fight numbers and skill like that.The only way Fairwheat will ever really be gaff'n safe is if we stand up, rally ourselves, and learn how to defend our village proper.Bah! I've not the mettle of an officer. Plus it would take more than just old Jaq's words to rally the folks here, especially now that they are so fearful. They don't know gaff about fighting and they know it.If you really want to help, you'll convince the others that they need to learn how to gaff'n stand up for themselves! I can show them how but they must be willing to listen. Very well, hero.1!For gaff's safe I should hope so!"That's the spirit!D4Though I don't think you used that word correctly...M=Who I am isn't important, it's what I can do for you that is.@0I am here to help you solve your bandit problem.2"I'm , who might you be?O?You're in luck then Jaq, I'm here to solve your bandit problem..I'm here to save your village.8(You don't seem like you want me to help.^NIf you know about combat and defense, why don't you rally the people yourself?$So what can be done?ueI'm sorry, I wasn't recruited to start a militia. I'm here to eliminate the bandits you already have.'I'll see what I can do.ZJYou're right! By gaff I will help this village learn how to defend itself!  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !#%'   "$&(*,.02468:<>@BDFHIKLN)+-/13579;=?ACEGJMOPDLG V3.28& `VV $ LXd     HX    $0 T`      DP t        s t x y$ } ~   k l p q0 u v  z      8           D         P           X        `    !  % M N R Sl Wt  X                      D E I J N  O } ~                          K L P Q UDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildLinkCommentReplyListEntriesListStartingList nw_walk_wp nw_walk_wpUEWhat do you want stranger? I don't have any goods to spare right now.I was, until these ruffians started coming to our village. They don't buy anything, they just take what they want and smash what they don't. There are too many of them to stand up to so I've had to close my shop.xIt's about time someone bothered to. It's going to take weeks to recoup my losses. I hope you take care of them quickly.It's about time someone bothered to. Those pests have taken or broken much of my stock. It's going to take weeks to recoup the costs! I hope you take care of them soon.Good! I mean...I don't wish for a bloodbath. I just want them out of my hair. They need to leave Fairwheat and its people alone. Let them go harass one of the other villages like Greenfelt or Jirr. I don't care where they go as long as they leave us alone.Well don't take forever. They're sure to come back any day now. I wish they would leave us alone and go harass one of the other villages like Greenfelt or Jirr.=-If it has to be someone, better them than us.$I guess that's me...$You're a shopkeeper?2"Worry not, I am here to stop them.=-I'm here to take care of the bandits for you.(They're as good as dead!*I'm still making my plans.3#You'd wish this on another village?&That's rather callous.*I'll see what can be done.~  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}    !#$ "%DLG V3.28t!p$ $ LX |                 DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wpCONGRATULATIONS! You've reached the end of this sample. To see more or to find out what happens to Fairwheat, please hire Chris Riffey. You can reach him at contact@chrisriffey.com or at 916-300-2077  UTC V3.28bDG .  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" & ' + <DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildQuestEntryReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wp=-Well, are you going to save Fairwheat or not?N>Straight east. Just head east out the gate, you can't miss it.Hey you!NW_Skew%Oh no, not !1!Pardon me, but are you a warrior?NW_Skew"No, not !"Are you a warrior?NW_Skew"No, not !,Yeah you, are you a warrior?NW_Skew8(Mather, won't be able to do it!NW_Skew See, I told you!NW_Skew9)Mather our chickens could best this fool!D4Shhh! My name is Mather and this is my brother Skew.>.My name is Mather and this is my brother Skew.NW_Skew That's right!8(We're looking for a warrior, a good one.NW_Skew$With lots of skills!NW_Skew9)Important!? Are you the Lord of Hot Air!?8(Shut up Skew! Please, we need your help.NW_SkewYIYou gonna talk the bandits to sleep? Mather we need to find someone else!C3Skew let me handle this! Please, we need your help.NW_Skew Prove it!*Please, we need your help.cSOur village, Fairwheat, has been under attack by bandits! They show up and steal and hurt people. They nearly cut my friend Mancar's arm off. Our father tried to stand up to them and was beaten into the mud. Everyone is scared, even old Edda and Jaq. We came to the Imperial City looking for a warrior who can fight the bandits for father.NW_SkewB2Mather, we can't waste father's gold on .NW_Skew Yeah, gold!Our father is Bern Machin, leader of Fairwheat village. He keeps telling everyone not to give up hope and that the bandits will go away but they haven't! We know he is sad but he won't take action. I've never seen him like this.NW_SkewDad was able to hide some gold away from the bandits. We took some of it and snuck away here to Imperial City to find a warrior to help dad get rid of the bandits!0 Yeah. Will you help our village?NW_Skew)You really think you can?<,Really? That's great! Thank you !Fairwheat is due east of the Imperial City, straight out of the east gate and two days walk along the road, just past Mossdrop forest. NW_Skew5%Watch out for the giant tree leeches!\LWhen you get there, talk to our father Bern Machin, he will know what to do.at_matherspoken jt_fairwheatn^Here's the gold we have now, I'm sure father can give you more once you help with the bandits.#Where was it again?"I beg your pardon.+Yeah, what do you want kid?Who me?(Wars not make one great.1!I don't go by such a designation.J:You are addressing the greatest warrior on this continent!2"I am, what concern is it of yours?.That depends on who is asking.+Your village is in trouble?M=Petty bandit problems are beneath someone as important as me.XHCombat is not the only option useful in dealing with unwelcome visitors.F6I have more than enough skill to handle a few bandits.Father's gold?D4Who am I to turn away a village in need....and gold.B2Don't worry kids, I'll take care of these bandits.!I'll be off then.sc_nmatherspokensc_matherspoken  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     # !#%',.02468:=?ACEGIKMO   "$&()*+-/13579;<>@BDFHJLNP-QRTVXZ\^`bdfhjlnprtvxz|~SUWY[]_acegikmoqsuwy{}DLG V3.28bY ")8d BH $ LXd   $ LX     ( P \       , T`    4@L t    <L p|    4 @ d p       $0 T`      DP t    , 8 \        3 4 8 9T = > ?  C r s w x` | } ~     p    f g k lx p q r  v                 ' ( , - 1 2  6                                         )  * . /  3  4   8          2  3 7 8  <  =   A                                              2 3 7 8x < =  A n o s t x  y                 J K O P T  U o p t u y  z          ^ _ c d h  i                                     E F J K O  P d e i j n  o                        # $ ( ) -  . B C G H L  M { |                  ( #  $    0      4       # $<@ (DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildQuestEntryReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpWait!+I want a chance to explain.SCYou don't understand, this is not the life we wanted for ourselves!yiWe were guards for Lord Gamillion once. We had honor and pride. We were the best guard unit of any manor.H8Yes! We were disgraced and cast aside by Lord Gamillion.Lord Gamillion has many enemies who have wanted to see his rule topple. While we served him they attacked more times than I can count, but our unit always kept the Lord and his rule safe. It is why I joined up last winter.QABut the Lord had a weakness. He oft enjoyed bedding young mistresses from his domain. It was a secret at first, but his habits were so glatant that word spread eventually. Sometimes they showed up to exchange themselves for favors, other times they were sent as such. Our unspoken understanding was not to get in the way.One night an attractive young woman arrived stating such intentions with the Lord. This was far from unusual so we searched her and showed her to Lord Gamillion.We were discussing a curious tattoo she had on her ample bosom when Sten joined us. After hearing about the tattoo he bolted for the Lord's chambers.As we soon discovered, she was an assasin from a foreign order. She already had the Lord stripped bare and had his throat in a death grip when we arrived. Sten acted fast and dispatched the woman, saving the Lord's life.Though the Lord was still breathing, anger and pride took hold of his sense. Shaken and embarrassed, he cursed Sten and the rest of us for letting the situation take place. He dismissed all of us immediately without final pay. 9)We all took it hard but Sten worst of all. He had prided himself on his service and that of his unit. He blamed himself for the situation and it was only made worse as we tried to find other work and found that Lord Gamillion's label for us as "ineffective" followed us like an unwelcomed shadow. "Please believe me that we never meant for things to turn out like this! We searched for weeks but were unable to find any work. Our supplies ran out and many of the men spent what gold they did have on ale to try to forget about how bleak the situation looked for all of us.When we came across that farmer's orchard we were dying of starvation and most of the men had nothing but the last of the alcohol flowing through their veins...3#I'm ashamed at how easily the sanity left my mind when I saw the food. I remember seeing the farmer but his words were lost on me, I only remember feeling like I would kill anyone that tried to stop me from eating. When the other men arrived.....I just followed my friends...and my anger....We swarmed the village like animals, I smashed anything I saw. My hands bled but I didn't care. Life wasn't going to take me down!From then on things seemed so easy. We just took what we wanted, and nothing happened to us. We weren't going to let the villagers stand in our way.I never signed up for this, none of the men did. You must believe we are not bad people. Life had backed us into a corner and we did what we do best, fight back. But I am ready to stop hiding in a cave, stealing, and hurting good people. I know Sten is too. Find us work! Give us the chance to earn an honorable living like we used to. Convince Lord Gamillion to give us our post back. We were his best guards by far. If you can do that Sten will listen. jt_fairwheat6&I understand, thank you for listening.2"You're all alone, not a wise move.)What do you want, bandit?B2I'll give you a chance to beg for your life, scum.Go on.O?What is there to explain? Your crimes are obvious and numerous.Go on.zThat's rich! And yet you are here to tell me such a unit is now reduced to preying on defenseless villages like Fairwheat?C3You've certainly fallen a long way from such honor.Indeed.6&Sounds like he owed Sten a great deal.SCThat still doesn't explain how you ended up as theives and bullies.*Which is why you must pay.2"And thus your life of crime began.J:Why is any of this my concern? What do you think I can do?You've proven you don't deserve an honorable life. You'll never be anything besides worthless bandits. The next time we meet will be the last.+I need to think about this.V  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUWX !#%(*-   "$&')+,./13579;=?ACEGIKMOQSUWY[]^`02468:<>@BDFHJLNPRTVXZ\_aIFO V3.2851 #/,0./012   9 C O S  A j!B C? < \ ` a q r s t  ! " # $ % & ' ( ) *+,- . .  . . ./$0(Mod_IDMod_MinGameVerMod_Creator_IDMod_VersionExpansion_PackMod_NameMod_TagMod_DescriptionMod_IsSaveGameMod_CustomTlkMod_Entry_AreaMod_Entry_XMod_Entry_YMod_Entry_ZMod_Entry_Dir_XMod_Entry_Dir_YMod_Expan_ListMod_DawnHourMod_DuskHourMod_MinPerHourMod_StartMonthMod_StartDayMod_StartHourMod_StartYearMod_XPScaleMod_OnHeartbeatMod_OnModLoadMod_OnModStartMod_OnClientEntrMod_OnClientLeavMod_OnActvtItemMod_OnAcquirItemMod_OnUsrDefinedMod_OnUnAqreItemMod_OnPlrDeathMod_OnPlrDyingMod_OnPlrEqItmMod_OnPlrLvlUpMod_OnSpawnBtnDnMod_OnPlrRestMod_OnPlrUnEqItmMod_OnCutsnAbortMod_StartMovieMod_CutSceneListMod_GVar_ListMod_Area_listArea_NameMod_HakListMod_CacheNSSList^" )Zg1.68 FairWheatMODULE imperialcityx2_mod_def_loadx2_mod_def_actx2_mod_def_aqux2_mod_def_unaqu nw_o0_death nw_o0_dyingx2_mod_def_equ nw_o0_respawnx2_mod_def_restx2_mod_def_unequ imperialcitytestthecavesroadmanor  !"#$%&'()*+,-34JRL V3.28t@ v@(4  # ' 7   CategoriesNameXPPriorityPictureCommentTagEntryListIDEndTextFairwheat Quest jt_fairwheatbRFairwheat Village needs help, I should head east and speak with their leader Bern.zjI should see if anyone else in the village has any more information before I head east to the bandit cave.gWI should head east and speak with Lord Gamillion about getting the men their jobs back. ITP V3.28X0h (08@HPX`hpx~8    ##8 !"#$ P<}MAINSTRREFIDLIST  !"#$%&'()*+,-./   DLG V3.287S0FL!L $ LXdp     4@ ht    ( P \    $ HX |    < H l x       D       O P T U0 Y Z [ \  `   @      H         P        X        `     , - 1 2h 6 7  ;     p        M N R S W X  \                         " # ' ( , -  1                                     + , 0 1 5  6 J K O P T  U           $ % ) *(  . t u y z, ~      4      8       @D DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wp1!Are you here to kill the bandits?,Bah! What good are you then?'It is more than needed.'Good! Make them suffer!Those animals must be stopped. When they first came my older brother Mancar tried to help Sam Garner stop them from stealing food from his orchard.He was brutally attacked, they nearly cleaved his arm off. There was so much blood when I found him in the orchard. We all thought he was going to die but thanks to some medicine and his strength he survived.l\He can't leave his bed yet and still can't use his right arm. We don't know if he ever will.My brother isn't the only victim. Everyone who has tried to stand up against them has been beaten down! Bern Machin, Sam, myself and others. They must be stopped and they must pay!5%That's easy for an outsider to say...:*They deserve the worst you can serve them!!Make them suffer.&Not if can be avoided.SCIf that is what is needed to stop them from coming to your village.Yes.Blood-thirst is the same type of sickness that runs through their minds. Be careful what you wish for lest your fever for vengeance make you as bad as them.B2I'm going to take care of them one way or another.K;I will make them pay for what they have done to all of you!P  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOQR    !#%')+-/0235 "$&(*,.146FAC V3.28pM 54l< $0DP\ht     (     )222dd2d2dd2ddFactionListFactionParentIDFactionNameFactionGlobalRepListFactionID1FactionID2FactionRepPCHostileCommonerMerchantDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKL ARE V3.28 48 3k kD*     H p     8 `        %    dd 22d22dh~24B !"# $) %* &+ ', (-)*+,-./0123*{+,-./0123*s+,-./0123*w+,-./0123*y+,-./0123*+,-./0123*+,-./0123*A+,-./0123*A+,-./0123*A+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3RoadRoadroadttr01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ GIC V3.28 x$$X                (   4   $ 2 @ N \ jCreature ListDoor ListCommentEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable ListCaveExit Dirt Patch Dirt Patch Dirt Patch Dirt Patch Dirt Patch Dirt Patch  GIT V3.28Lxc%5)0 e3( d 05$""dp| P7 ,7 7 7 7 7 x7 T 733  Y" _    2 > M ! "N#$9%P&P'()* +R ,S -T .b /c 0d 1e 2f 3g 4h 5i 6j 7k 8l9:; <=A>{A?G@A BCDE8  FGH " 89:I ! . 4 7 J K L MN<>OeAPQRST$UVW<UZ<VoW<U|@V W>U @Vf?W&\=  F GH ", 809:I ! .B 4C 7D JE KF LG MHN<GBOAPQRSTDU/XV4W <U0<V$W<US>V=W<UVW <XX$ 8I M N Fg sY Z[N`?OgwAP#<Qm~?Re=$ 8   F Y Z[Nm@BOCqAPSw<QR?\d     _ ! "#$% & '()* + , -  .  /  0  1  2 3 4 5 6 7]^_I` a b=A>(A?@@  ( 4 @ O_ ! "P#$% & '()* +T ,U -V .W /X 0Y 1Z 2[ 3\ 4] 5^ 6_ 7`]^_I` aa bb=A>JA?4@ c s    ! "#$%&'()* + , - . / 0 1 2 3 4 5 6 7]^_I` a b= oA>]A?@˖?      ! "#$%&'()* + , - . / 0 1 2 3 4 5 6 7]^_I` a b=ΧA>A?@>     * ! "+#$%&'()* +/ ,0 -1 .2 /3 04 15 26 37 48 59 6: 7;]^_I` a< b==nA>>̝A?@˖ > N Z f s ! "t#$%&'()* +x ,y -z .{ /| 0} 1~ 2 3 4 5 6 7]^_I` a b=(|A>y\A?4@S{?      ! "#$%&'()* + , - . / 0 1 2 3 4 5 6 7]^_I` a b=>A>xA?8R<@I>      ! "#$%&'()* +  ,  -  .  / 0 1 2 3 4 5 6 7]^_I` a b= A>'A?$=@S{AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListDoor ListTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenXYZBearingEncounter ListListSoundListStoreListTriggerListLocalizedNameCursorHighlightHeightTypeScriptHeartbeatScriptOnEnterScriptOnExitScriptUserDefineXPositionYPositionZPositionXOrientationYOrientationZOrientationGeometryPointXPointYPointZWaypointListHasMapNoteMapNoteMapNoteEnabledPlaceable ListHasInventoryBodyBagStaticUseableOnInvDisturbedOnUsed dt_RoadToCave Cave Entrancenw_door_ttr_12 x2_door_deathWP_dt_CavetoRoaddt_RoadToFairwheat newtransition!9Road to FairwheatWP_FairwheatToRoaddt_RoadToManor newtransition9 Road to Manordt_ManorToRoadWP_dt_RoadToFairwheatWP_dt_RoadToManornw_plc_candle1 nw_plc_candle1nw_plc_candle1 nw_plc_candle1 X0_DIRTPATCH4$  x0_dirtpatch X0_DIRTPATCH4$  x0_dirtpatch X0_DIRTPATCH4$  x0_dirtpatch X0_DIRTPATCH4$  x0_dirtpatch X0_DIRTPATCH4$  x0_dirtpatch X0_DIRTPATCH4$  x0_dirtpatch  !"#$%&'()*+,-./0123456789:;<=>?@ ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ABCDE ABCDE      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvw  DLG V3.28T(pTD/\7 $ LXd     @L t     D P x        HT |   , P`    ( LX |       < H l x    ,8 \h    U       M N R SL W X Y  ]      X     0 1 5 6` : ;  ?    h          x     s t x y } ~                   k l p q u v  z                                  ! % &  *  +   / I  J N O  S  T   X g  h l m  q  r   v [  \ ` a  e  f  g   k           H    H  I M N P R  S   W    X       ` !  " T U Y Zh ^ _  c { |  p        x                         2 3 7 8 <  = Q R V W [  \ p q u v z  {                             ? @ D E I  J                     I J N O SDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wp/What can I do for you stranger?I'm not sure I follow your humor stranger but if you want I can have one of my boys get you something to eat. We just picked some fresh Mist Melon. You are?L<I see. I suppose that makes sense. Do you mean to kill them?'It'd be such a waste...I know most of the others want them gone, or worse. I suppose I can't blame them given the way things have gone the past few weeks...YIBut things have just gotten out of hand, it never needed to be like this.I was there the night they first showed up. I heard strange men out in my orchards so I told one of my boys to get some help. Then I went out to see what was going on.When I first saw them they were attacking the fruit like wild animals. It was obvious they were ravenous with hunger. It was also obvious they were dead drunk.rbI tried to speak with them, tried to explain that the crops belonged to my family and the village.Their leader seemed to hear me but some of the others turned belligerent and began yelling threats at me. The other men from the village arrived amidst the shouting.Both sides began shouting until it was impossible to understand anyone. I don't know who struck first blow but the chaos that ensued afterwards was unlike anything I had ever witnessed.%The other men and I were injured, Mancar Fal was hurt seriously. After they had beaten us down they seemed crazed, almost feral, and they tore into the village. They destroyed things, hurt people, and took what they wanted. Many of the other villagers just watched from hiding.A1After their frenzy had worn down they retreated, apparently to the old troll cave along the eastern road. Since then they come back every few days to take food, drink, and whatever else suits them. None of us can stand in their way, not even old Jaq. They are skilled fighters, even when blind with drink.Things didn't need to get out of hand. Things are the way they are because no one can see beyond what happened that night, not even them. I don't believe they like the way things are now. No one else understands, but there is more than enough food for everyone. We could use their skills in our village. There are plenty of resources and space to support everyone. If we could convince them to be part of the village it would work out for everyone. They would have a place to stay, we would have a strong defense.I know it sounds odd, but it really is the best option for everyone. It would be hard to convince everyone on all sides to look at it with fresh eyes...I just figured you should hear this before you face them./I just thought you should know.0 That depends on what you can do.\LI'm not here to eat, I am here to solve you bandit problem. I was paid gold.<,It is I who am here to do something for you.qaI've been asked, contracted really, to take care of your bandit problem. Your crops will be safe..I have not chosen my path yet.Yes.(Would that be a problem?0 You're telling me to be careful?$What are you saying?jZAm I understanding correctly? You want me to convince the bandits to live in your village?+Well, thanks for the story.*I'll see what can be done.  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~  "$'  !#%&()+-/13579;=?ACEGIKMOQR*,.02468:<>@BDFHJLNPSNCS V1.0B nFirstTimeTalked3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_mather01 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 12/9/2007 10:45:37 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "nFirstTimeTalked") == 1)) return FALSE; return TRUE; } NCS V1.0B  matherspoken3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_matherspoken //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 12/9/2007 11:10:41 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "matherspoken") == 1)) return FALSE; return TRUE; } NCS V1.0B  matherspoken3 ",2  //:://///////////////////////////////////////////// //:: FileName sc_nmatherspoken //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 12/9/2007 10:57:30 PM //::////////////////////////////////////////////// int StartingConditional() { // Inspect local variables if(!(GetLocalInt(GetPCSpeaker(), "matherspoken") == 0)) return FALSE; return TRUE; } UTC V3.28bDG #  C<=>?@ABCDEFGHIJKLMNOPQRSTUVXY     7 C S    T Xy    !"#$%&'()2*2+>,- .\ /k 0z 1 2 3 4 5 6 7 8 9 :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>.?|@ABCDE, FTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListPaletteIDCommentskewZ1SkewMachin NW_MALEKID01nw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte  !"#$%&'()*+,-./0123456789:;WZ[\_`a]^ ITP V3.28 @@`8 (08@HPX&9    !"#$MAINSTRREFIDLIST   DLG V3.286OtI=<y!H $ LXdp   $ LX     ( P \     8D hx     , P \       4       x y } ~0        @    $ % ) *H . / 0 1  5    X     m n r s` w x  |    h     ; < @ Ap E F  J    x             S T X Y ] ^  b                L M Q R V  W        " # ' ( ,  - A B F G K L  P                      ` a e f j  k                   (       0     $ %4 )  * > ? C D<@ HDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpZJI don't know who you are, but I think you've wandered into the wrong cave.I9I am Sten Firston and these men walk my path. What of it?;+Are you? I've never seen you there before.Is that so? Then I am here to inform you that you are no longer welcome in our cave and that we are welcome wherever we choose!Hah! You must be the village jester then! I'm sorry jester, the people of Fairwheat treat us too well. We have no reason to leave.bRLeave our cave now, while you still have all your limbs! Vik, show the jester out.F6Tyranny? Tyranny you say? What do you know of Tyranny?TDEven if we were in the mood to negotiate, what have you to offer us?*You have nothing we value!aQLeave our cave now, while you still have all your limbs! Vik, show our guest out!7'Then leave before it becomes your last.XHOh no, it is you who is in the wrong cave. Prepare yourself bandit scum!:*Are you the one responsible for these men?8(I'm here on behalf of Fairwheat village.pI'm here to let you know that you and your men are no longer welcome in this valley or the village of Fairwheat.l\I'm here to ask you and your men to leave this valley and the village of Fairwheat in peace.TDI'm here to negotiate the end of the tyranny you bring to Fairwheat.5%My mistake, I don't want any trouble.L  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKMN     "$&()+-/124!#%'*,.035ITP V3.28L8$ (0  !"#$MAINSTRREFIDLIST ARE V3.28AD<#4|&@& d1*     H p     8 `     ( P x     @ h     0 X       H p     8 `     ( P x     @ h     0 X     - 2    dd 22d22dh~24B? !"# $6 %7 &8 '9 (:)*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*x+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*w+,-./0123*+,-./0123*u+,-./0123*+,-./0123*+,-./0123*+,-./0123*A+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*A+,-./0123*A+,-./0123*+,-./0123*&+,-./0123*x+,-./0123*y+,-./0123*+,-./0123*+,-./0123*+,-./0123*~+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*{+,-./0123*~+,-./0123*+,-./0123*+,-./0123*+,-./0123*#+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*w+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3test!Fairwheat Villagetestttr01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~@  !"#$%&'()*+,-./0123456789:;<=>?@DLG V3.28t!p\P$ $ LX |       0 1 5 6 :  ; Q R V W [DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wpHiHi  GIC V3.28` $l              ' 6 E T c r @DHLP  \   hCreature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable List Wall 1 Gate Wall 1 Gate Wall 1 Gate Wall 1 Gate Wall 1 Gate Wall 1 Gate Wall 1 Gate Wall 1 Gate GIT V3.28( DEQ{ \sm  d( LFLMNOPQRSTUVWXYZ[\]^_`abcdefhidlF-@FCDEFGHIJKLMNOPQRSTUVWXYZ[\]_`aX`FxF !"#$%&'()+,Ftuvwxyz{|}~-t5H 5 5 5 5 5l 5@5""T`lx33  Y" _  gB kIB  ݶ   $T @ L W \ ` !"#$%&'()*+,- . / 0 1234567892:2;><= >d ?s @ A B C D E F G H I  JKLLLLLLLLLLLLLLLLLLLLLLLLLLLMNN.OPQRST ;[B HKB JG{ ' 2 I d _ k u y } !"#$%&'()*+ ,- ./ 01234567892:2;><= > ? @ A B C D E F G H I& J5KLLLLLLLLLLLLLLLLLLLLLLLLLLLMNN(O(P,Q0RST8   ? 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V& {} K O  h i j >k l m In  B sSB  ¿<@b::?>ȫM]<< o  V {}  > I  @> B DAϸ<<r&@P<+@XAMϸ<   V $ 0  9@ E4B #<?H= < @ A VW c o  xuB K3B #<C ɼAreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedCursedArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandArmorPart_RobeLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenXYZBearingEncounter ListListSoundListStoreListTriggerListCursorHighlightHeightTypeScriptOnEnterScriptOnExitZOrientationGeometryPointXPointYPointZWaypointListHasMapNoteMapNoteMapNoteEnabledPlaceable List nw_oldwoman1EddaChandlerNW_Eddaeddanw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_commale0KalOsNW_KALkalnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_cloth022{2 NW_CLOTH022 nw_kurthsoldR1JaqNW_JAQjaqnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_bartenderV0BernMachinNW_Bernbernnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_malekid01Z1RaizeFalNW_Raizeraizenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_commale0SamGardnerNW_SAMsamnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_cloth022{2 NW_CLOTH022 Wall1Gatenw_door_ttr_01 x2_door_death Wall1Gatenw_door_ttr_01 x2_door_death Wall1Gatenw_door_ttr_01 x2_door_death Wall1Gatenw_door_ttr_01 x2_door_death Wall1Gatenw_door_ttr_01 x2_door_death Wall1Gatenw_door_ttr_01 x2_door_death Wall1Gatenw_door_ttr_01 x2_door_death Wall1Gatenw_door_ttr_01 x2_door_deathFairwheatToRoad newtransition!9Fairwheat to RoadWP_dt_RoadToFairwheatdt_FairwheatToImperialCity newtransition*9Fairwheat to Imperial Citydt_ImperialCityToFairwheatWP_dt_FairwheatToImperialCityWP_FairwheatToRoad nopqr  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKgjklomnpqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@AB^bcdgefhijklmnopqrstuvwxyz{|}~     *-./2013456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrs      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmstuvwxyz{|}~!Aa  "#$%&'()*+,-./0123456789:;<=>?@BCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`bcdefghijklmnopqrstuvwxyz{|}~ARE V3.28| 4 E()H*     H p     8 `        . 7   --- b  <4B !"# $; 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Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.Woodpile Dust Plume Flame - Large Flame - Large Flame - Large Flame - LargeWoodpileWoodpileWoodpileWoodpile Weapon Rack Combat DummyRubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Rubble (Battlefield)Bed - Bedding RollsBed - Bedding RollsBed - Bedding RollsBed - Bedding RollsBed - Bedding RollsBoulderBoulderBoulderBoulderCampfire - CauldronCampfire - with SpitGarbageGarbageGarbageGarbageWoodpileWoodpileStoolPlatePlatePlatePlatePlatePlate Bed - CotCookpot:Low treasure script. Detection DC: 25 Hardness DC: 10Low treasure script.:Low treasure script. 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